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Oblivion Patch Fixes

A few things to note:-As always you have to ensure that the files that the mod files that you want to use are loaded after your game files. That includes esp and bsa files. Has now added a workaround to the installers but using a mod manager to do this is reccommended. (Thank you very much, Thiev.)- fixing a crash: Some people have experienced crashes after the Bethesda logo that weren't caused by installing mods in the wrong order.

They could fix this by removing their save game folder that contained old saves (from a non-GOG version). Since the old Oblivion saves might end up in the cloud, cloud saving might have to be disabled as well. I don't know if it's really because of the save games or because of.ini files and can't test that. Described how to fix this crash. Delete Oblivion Folder in.My DocumentsMy GamesandC:UsersxxxAppDataLocal-The Oblivion Script Extender (OBSE) requires you to download and install the current!These are mods that I recommend checking out.I'm wondering what mods you GOGgers recommend to fix level scaling. Also, I'd like to know your opinions on this mod list!:) Do you see any problems with it and what are your must-have mods?In order to avoid problems with mods or solve them:Use a mod manager like Oblivion Mod Manager. This will allow you to uninstall mods safely and to get them to load in an order that makes sense.The following mods I recommend without any doubts:the unofficial patches.Restores a chapel in one of the cities:Fixes the stupid crash when exiting the game:(apparently the does so, too)a graphics/lighting/weather mod:(and/or something else like)a water mod:or(or something else)a better distant ground texture:animated containers like in later Bethesda games:For a completely different game world:(total conversion)A fix for that level scaling!!!this is a really tough one.

Oblivion Patch Old File Not Found

On the one hand it is the most important change to Oblivion that you can make but on the other hand the possible mods tend to change much about the game and aren't that well compatible.- including the optional content. If you want to overhaul your game significantly take a look at these mod compilations:This is a guide to create a functioning incredibly heavily modded Oblivion install. I have never tried it because the Oblivion Deluxe Edition was limited to Steam, but it is probably an amazing mod-setup for a later play-through.Oblivion Modding Guide for Easy Install - 'Maximizing Oblivion' (Modding Gallery)Another overhaul that covers the leveled lists: The loot and the encounters. It was been suggested by:FCOM Convergence/?it includes the above mentioned Oscuros Oblivion Overhaul (in the OP) but contains three more mods to add many more monsters and loot.If you want to add any more mods to a game modded with either one of the above mod compilations, you should know perfectly how to merge leveled lists and ensure game stability.And another modding guide. I want to personally invite you to hand held guide to bring.Its from Predcaliber, hes known for total game overhauls and finding the best mix of graphics and usability. I have personally used this guide and have only added a few other mods to get it up to my desired game. I highly recommend using the Nexus Mod Manager for the below.

(see attached image to show the color, dof, and lighting, textures) as a note you don't need EnB, its not for everyone. 0Grapher: If you want to overhaul your game significantly take a look at these mod compilations:This is a guide to create a functioning incredibly heavily modded Oblivion install.

0Grapher: Oh, thanks for spotting that. I actually meant levelled lists in this case not level scaling. What I thought was: This mod mainly deals with everything that you meet or find 'randomly' and adds a huge number of stuff, whilst changing how your level plays into the encounters. Would that be correct?:) Kind of. Just saying, if someone wants Oblivion as it is just with sane scaling FCOM would not be what they look for.Its a merger of the biggest overhauls of their time done in a massive undertaking and believed to be impossible to merge; each on their own already a game changer in the literal sense. Anothername: I don't know about fixing but I do know that the people that do know about fixing at least need:- Your PC specs- Which Oblivion version (most likely latest gog build but just to be sure).- What mods installed- What order the mods are installed in- Where the crashes happen (always at the some spot, the same action, completely random). Yes, sorry.1) PC specs:- OS: Windows 10- CPU: I5 6500 3.20GHz, Skylake- RAM: 8.00 GO DDR4- GPU: Nvidia GTX 1070 (Driver N° 382.05)2) Oblivion version: Latest GOG Version (I have the cd version and it also crash randomly)3) Mods: Patch non officiel (Unofficial French Patch); French translation patch.Mods order: (See screeshot attached below)The game is crashing completely randomly.Thanks for your help!:D.

I honestly do not like the overhauls, I played FCOM for a while and become disillusioned. Mods should have a clear focus.So here is my list, with 'what I don't like', mods that fixes it, and maybe (comments).'

Oblivion Patch Fixes

The world levels up with me ridiculously!' Francesco's Creatures and Items, (all the optional content).Medieval Oblivion Equipment Balance System.(The world still levels up, but it is kinda having a master in a dnd pen and paper game. So you will still find low level monster where expected.)'Carring around loot is so annoying!' , if you like a critter following you around. Even simpler, just allow to carry unlimited weight in the Wrye Bash patch.' I need to spend millions reloading my magic items!'

Enchantment Restore Over Time.' I HATE minigames. I am playing a RPG or a stupid cellphone game?!?'

Persuasion OverhaulEnhanced EconomyLock bash omegaReal Time Lockpicking(of course disable the Haggle minigame in Enhanced Economy)'Why cities are in their own cell? What the heck the Bethesda was thinking?' Open cities reborn,Crowded Cities for Open Cities Reborn, download the 'no script' version.(Morrowind got it right, Oblivion did not. Are you drunk?)'Why streets are so empty? Why the heck there are only guards and criminalsgoing around?' Crowded Roads Revisited.' I do not really -feel- the fights, they look like a clicking minigame.'

.(I put a much more forging settings for running, because moving around comfortably is more fun. It is during fights, that having to keep your fatigue under check makes the experience better.)'Races are ridiculous, there are hardly any different!

And besides why anyone would not play a Breton/Atronach? A part for the extra challenge I mean.' (Makes, there is also a non-Light version with outlandish races. As I stated in the beginning I like mods to the point so I like the Light version better.)'I would like some extra creature.'

Anothername: Kind of. Pierre-Albert: Yes, sorry.1) PC specs:- OS: Windows 10- CPU: I5 6500 3.20GHz, Skylake- RAM: 8.00 GO DDR4- GPU: Nvidia GTX 1070 (Driver N° 382.05)2) Oblivion version: Latest GOG Version (I have the cd version and it also crash randomly)3) Mods: Patch non officiel (Unofficial French Patch); French translation patch.Mods order: (See screeshot attached below)The game is crashing completely randomly.Thanks for your help!:D My memory might be wrong but I think I remember that the Oblivion Master file should always the the first in the load order.

Maybe that helps.I do remember also having the occasion crash back when I played; while at random situations it usually only happened after several hours of playing if it happened. Anothername: snip Yes, the load order seems completely horrible but I think it shouldn't even be possible for the game to start with such a load order. That's because the dependencies apparently are further to the bottom than the mods that require them. Besides, the different language might be a problem.If your game is unstable, you have to put in the work yourself to test out where the problem lies by resetting the game to an un-modded state and adding the mods one by one.Also: Check this post out:I think, this thread should mainly be limited to mod suggestions, though, (including fixes). It's not difficult creating one's own thread here and in my opinion this is derailing it heavily. Please continue this discussion in another thread.:)(To clarify, this thread is also supposed to be about fixes, but your problem seems to be caused by your mod load order. Problems that aren't due to the game itself are out of the scope of this thread.).

Pherim: snip Regarding the post below: It's been so long since I last added a mod using only the launcher that I forgot that it lists the files alphabetically. According to the link to the Oblivion for Linux thread, there seems to be a problem in addition to the bsa timestamps (until a fix arrives, you have to reset the timestamps of the bsa files). However, the other problem was solved using LOOT. That means, it's probably not going to help here.Also, thanks for your mod suggestion, Pherim. I'm sure many users are going to love that mod. 0Grapher: Yes, the load order seems completely horrible but I think it shouldn't even be possible for the game to start with such a load order. That's because the dependencies apparently are further to the bottom than the mods that require them.

Besides, the different language might be a problem. This screenshot is from the launcher, which sorts plugins alphabetically! It does not reflect the actual load order.

He already posted a screenshot from LOOT in a different thread, and as far as I could tell it looked fine, but the different language may indeed be a problem. Or something completely different, it may not be related to mods at all. But he really should create a new thread for this.Mod suggestions: Definitely!